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Start of inventory - number of inventory "container" structuresįormid Any item formid (WEAP/ARMO/ALCH) uint32 CountĠx00 unaggressive 0x01 aggressive 0x02 very aggressive 0x03 frenzied uint8 ConfidenceĠx00 cowardly 0x01 cautious 0x02 average 0x03 brave 0x04 foolhardy uint8 Energy uint8 MoralityĠx00 any crime 0x01 violence against enemies 0x02 property crime only cicero at the farm is the only one thus far 0x03 no crime uint8 MoodĠx00 Neutral (UNDEFINED) 0x01 Angry 0x02 Fear 0x03 Happy 0x04 Sad 0x05 Surprised 0x06 Puzzled 0x07 Disgusted uint8 AssistanceĠx00 helps nobody 0x01 helps allies 0x02 helps friends and allies uint8 flagsĠx01 Aggro Radius Behavior (enables the following three values in the CK) uint8 unknown - data here sometimes, may be junk uint32 Warn uint32 Warn/Attack uint32 AttackĠ-length, presumably to mark DNAM positionġ8 × uint8 - Base skills in the following order Guard Warn Override Package List ( FLST) of ( PACKs)Ĭombat Override Package List ( FLST) of ( PACKs)įormid ( PERK) uint8 Rank (no longer in use) uint8 Unused - junk data? Observe Dead Body Override Package List ( FLST) of ( PACKs) Spectator Override Package List ( FLST) of ( PACKs) Override from Behavior Graph (creatures mostly but some nords etc - prob for unarmed) ( RACE)Ĥ4-byte struct (same structure as RACE record): override racial attack data for a given attack eventįloat - Damage Mult float - Attack Chance formid - Attack Spell uint32 - flags:Ġx01 - Ignore Weapon 0x02 - Bash Attack 0x04 - Power Attack 0x08 - Left Attack 0x10 - Rotating Attack float - Attack Angle float - Strike Angle float - Stagger formid - Attack Type float - Knockdown float - Recovery Time float - Fatigue Mult
#Skyrim npc editor merging bsa and esp skin#
Skin (e.g., SkinAtronachFrost, SkinDragonPriest) ( ARMO)
#Skyrim npc editor merging bsa and esp Pc#
CĠx01 - Female 0x02 - Essential 0x04 - Is CharGen Face Preset 0x08 - Respawn 0x10 - Auto calc stats 0x20 - Unique 0x40 - Doesn't affect stealth meter 0x80 - PC Level Mult 0x100 - Audio template? (not displayed in CK) 0x800 - Protected 0x4000 - Summonable 0x10000 - Doesn't Bleed 0x40000 - owned/follow? ( Horses, Atronachs, NOT Shadowmere not displayed in CK) 0x80000 - Opposite Gender Anims 0x100000 - Simple Actor 0x200000 - looped script? AAvenicci, Arcadia, Silvia, Afflicted, TortureVictims 0x10000000 - looped audio? AAvenicci, Arcadia, Silvia, DA02 Cultists, Afflicted, TortureVictims 0x20000000 - Ghost/non-interactable (Ghosts, Nocturnal) 0x80000000 - Invulnerable int16 - Magicka Offset int16 - Stamina Offset uint16 - Level (if PC Level Mult false) or x1000 (if PC Level Mult true) uint16 - Calc min level uint16 - Calc max level uint16 - Speed Multiplier uint16 - Disposition Base uint16 - Template Data Flags (controls which parts of NPC Record are overwritten by the template)Ġx01 - Use traits (Destructible Object Traits tab, including race, gender, height, weight, voice type, death item Sounds tab Animation tab Character Gen tabs) 0x02 - Use stats (Stats tab, including level, autocalc, skills, health/magicka/stamina, speed, bleedout, class) 0x04 - Use factions (both factions and assigned crime faction) 0x08 - Use spelllist (both spells and perks) 0x10 - Use AI Data (AI Data tab, including aggression/confidence/morality, combat style and gift filter) 0x20 - Use AI Packages (only the basic Packages listed on the AI Packages tab rest of tab controlled by Def Pack List) 0x40 - (unused?) 0x80 - Use Base Data (including name and short name, and flags for Essential, Protected, Respawn, Summonable, Simple Actor, and Doesn't affect stealth meter) 0x100 - Use inventory (Inventory tab, including all outfits and geared-up item - but not death item) 0x200 - Use script 0x400 - Use Def Pack List (the dropdown-selected package lists on the AI Packages tab) 0x800 - Use Attack Data (Attack Data tab, including override from behavior graph race, events, and data) 0x1000 - Use keywords int16 - Health Offset uint16 - Bleedout Overrideįormid Faction ( FACT) int8 Rank - Few factions have RNAM entries for factions, so most are 0. Note: set of 4 at the bottom are optional but must come together if present and repeat often. NPC_ records describe Non Player Characters.